I have loads of experience designing various types of experiences from live streaming to social media, even car subscription services and smart vending machines. What I love about my job is that I get to collaborate with really smart people where we constantly learn and adapt to the needs of the users and businesses. 

I love technology and using it to create cool stuff that makes people feel things and fixes problems. I'm really good at taking ideas and turning them into something real. I have a lot of different skills, and I'm always trying to learn more so I can do even more awesome things.

Skills

UI / UX, User Research, Prototyping, Analytics, Motion Design, Documentation, 3D Modelling, Virtual Reality, Game Design

Experince

June 2019 - Present

Lead Product Designer

GWI

GWI is one of the leading market research companies that sells its in-house survey data through various channels, such as the SAAS platform, API integration, and more. GWI conducts the world's largest survey on online consumers globally and locally.

I joined GWI to help update and design their vision for their second generation of a successful customer-facing platform. The project included. Working and collaborating with product and technology, marketing, customer success, revenue and internal research teams.
The product has diverse customers with varying use cases across different verticals and internal users with various use cases.

Also, during my time at GWI, I contributed to optimising their internal research process. Together with a product team, we developed a research management platform that replaced multiple error-prone tools and spreadsheets with one efficient tool. This initiative opened up new business opportunities, saved internal researchers hours and prevented mistakes.

My responsibilities included planning, performing, and presenting user research, mapping user journeys and flows, wireframing, prototyping, and conducting usability testing. I collaborated closely with other designers to deliver UI.

During this time, I worked closely with front-end and back-end developers and product managers to provide proof of concepts and deliver the final product.

September 2018 - May 2019

Lead Product Designer

Brilliant Basics now WongDoody (Infosys)

Brilliant Basics is a design agency currently based in the UK and India. 

During my time at Brilliant Basics, I led a team of six designers and was responsible for overseeing various projects. This included conducting ideation and design thinking workshops, creating high-concept designs for pitches, and delivering high-quality prototypes and final designs for development.

Throughout my time at the agency, I worked with numerous clients from different industries, including Amazon, Shell, BP, ATP Tennis, BMG Music Group, and more.

March 2018 - August 2019

Lead Product Designer

Campus Society

Campus Society was a social media platform for university students, designed to help them with various aspects such as joining societies, finding flatmates, and connecting with people who share similar interests like grime, baking or sci-fi. 

During my time working at Campus Society, I was responsible for conceptualizing, testing, prototyping and designing new features and improving existing features of their native web and mobile platforms. I also planned, organized and conducted user interviews and usability testing. Additionally, I was in charge of measuring success, tracking key performance indicators (KPIs) and ensuring that we had more granular KPIs to track.

May 2017 - March 2018

Product Designer

Quiqup

Quiqup is a logistics company comprising a B2C app and a B2B platform. It offers last-mile solutions to many different companies and users.

My responsibility at Quiqup was to create easy-to-use products for our customers and businesses and internal tools like the driver's app. My day-to-day required close cross-team collaboration between developers, product managers, QA and other teams.

June 2016 - April 2017

Product Designer

Kastr

Kastr is a platform for live interactive broadcasting. Users join their favourite content creators by subscribing to their channels or building their audience by sharing their live interactive content.

My role is to take business goals and features to create wireframes and complete designs for iOS, Android, and Web. I source on-the-ground user feedback and apply it to new iterations of cross-platform features. I also aid in the strategy and design of an e-commerce solution across all platforms.

January 2016 - June 2016

Product Designer

Sup App

Sup is a social discovery app that brings people together by alerting them when friends are nearby. Get notified when friends are around, using hyperlocal technology to see friends more.

My role is to undergo user research, such as on-the-ground interviews and focus groups, to create the app features optimised for the target market. From the research, I created UX plans and wireframes for iOS & Android.

I am also taking those plans and conveying them to the development and marketing teams. I am developing the wireframes into the full UI Designs for both platforms. I am also creating inserting and engaging motion design focusing on gratifying app interaction and marketing material.

June 2014 - January 2016

Product Designer

Fling

Fling is a social media app that allows users to connect with random people around the world by sending photos, videos, and text. Users can also follow each other and chat.

My role is to define and implement the motion design language for the Unii App and Fling App. I will provide patterns, best practices, and guidance on animation and transitions for different devices and platforms, including web, Android, and iOS. I will collaborate with fellow UX designers as we incorporate motion into the design to enhance interactivity and delight users.

As part of the design team, my role was to help understand and solve key user interface and user experience problems, design new features that would improve the user experience in-app, and work closely with the development team to ensure quality in design and functionality across all platforms: web, iOS, and Android.